


Identify real archaic words from the list of made up words.
Buy a copy! $0.99 | Info

Protect your world by gathering the colourful falling stars.
Buy a copy! $1.99 | Info

Avoid bugs that bounce around the screen as long as you can.
Buy a copy! $1.99 | Info

Clear the black skulls from the levels in the graveyard.
Buy a copy! $1.99 | Info

Help out in the pastry shop by solving puzzles.
Buy a copy! $1.99 | Info

Clear the most black marbles from the garden within 60 seconds.
Buy a copy! $1.99 | Info
This is where we'll post current news items about what we're up to at the moment, links to games, and how our next game titles are coming along in development. If you want to follow along with Cocoa Touch Games news via your snazzy RSS reader, rather than visiting the website all the time, feel free to subscribe to this link.
— May 13, 2009
Development work on our next game, Dr. Bongo's Bouncing Steel Spheroid Emporium, is progressing nicely and the game still on schedule for a late June release. We've been working on the gameplay physics and graphics, as well as the basic sound and music coding, and are pleased with our progress. It's best described as a cross between pachinko, Peggle, and the HBO series Carnivale in atmosphere. The game compiles fine using the latest beta version of Xcode and onto both 3.0 and earlier devices. We've posted a second screen shot showing a simple physics and scoring test on the Upcoming Games page. In addition this month we have also submitted updated version of all six games to the App Store for approval by Apple. The updates added the latest versions of OpenFeint and Flurry mobile analytics where needed.
— April 29, 2009
Cocoa Touch Games is working on the brand new Dr. Bongo's Bouncing Steel Spheroid Emporium! Enter the long-forgotten carnival world of Dr. Bongo and play through twelve levels of decidedly dastardly steel ball mayhem. Drop the steel balls down to the bottom of the screen and make sure to have the fewest bounces off the pegs and walls. Extra features after you've finished all twelve levels include the ability to play any of the twelve levels in practice mode or even a level with the pegs placed randomly! Add a fun carnival soundtrack, visual effects, the Unity3D engine for full 3D physics, and delightful atmosphere, and you've got another hit game from Cocoa Touch Games. Planned for release in summer 2009. Work in progress screen shots of Dr. Bongo's Bouncing Steel Spheroid Emporium can be found on the Upcoming Games page.
— April 7, 2009
Graveyard Marbles, our sixth game, has now been submitted to the App Store. Graveyard Marbles is based on our popular Garden Marbles game, and has all the features you've come to expect from our newest games (OpenFeint social API, Flurry analytics, updated coding etc) we've added a bunch of new features including: all new graphics and artwork, new haunting background music, new sounds, new scoring formula and online server, and many more improvements. It is available now on the iPhone App Store for only $1.99. There are screen shots and more infomation on the Graveyard Marbles page.
— April 2, 2009
We've starting development on our next full game title, due out after Dr. Bongo's Bouncing Steel Spheroid Emporium, CocoaBot. In CocoaBot you must help the little robot escape through the dangerous spaceship he is trapped in. The player programs CocoaBot on each turn and then runs the programmed sequence of moves to try to navigate the robot sequentially and successfully through the rooms of a vast spaceship looking for the exit with only limited energy at their disposal. Along the way he must learn how to avoid dangerous machines, broken-down areas of the ship, electrical obstacles, and other frightening pitfalls that could destroy CocoaBot. This is one of the four original game titles we announced when we first set up Cocoa Touch Games and we are very excited about the direction the game is developing in. Our planned release date is summer 2009. A concept art screen shot for CocoaBot can be found on the Upcoming Games page.
— April 1, 2009
Yes, we've had a busy month updating our games to make them more fun for our players! Our latest update is to our popular Garden Marbles title and we've updated it to version 1.1 by adding a bunch of new features. What's new? First off, we're lowering the price by a dollar to $1.99! We've added OpenFeint's very cool social networking features have been added to the game. We created a new online high score server for the new version and added Flurry mobile analytics to better keep track of how the game is being used so we can decide what features we should include in the next update. We have tweaked some of the physics and movement code for the marbles, and we've spent some time updating many of the game graphics and cleaned up some of game's programming code. And yes, we also added a simple check to see if the application is a cracked version. The free update on the iPhone App Store appeared April 20, 2009.
— March 31, 2009
We've had time to go back and review Dessert Dilemma and we've updated it to version 1.1 by adding a bunch of new features. What's new? OpenFeint's social networking features have been added to the game (but without the usual leaderboards). We created a new online high score server for the new version and added Flurry mobile analytics to better keep track of how the game is being used. We simplified two of the puzzles based on player feedback. Finally, we updated many of the game graphics and cleaned up some of game's programming code. And yes, we also added a simple check to see if the application is a cracked version. The free update on the iPhone App Store appeared April 6, 2009.
— March 21, 2009
Cloud Girls is now new and improved! We listened to feedback from our players and have just finished our biggest game update yet to our popular game Cloud Girls. What's new? OpenFeint's social networking features have been added to the game, as well as Flurry mobile analytics. We added difficulty levels based on the Cloud Girl a player selects. Players can now start with 10 lives (easy), all the way down to only 2 lives. We added a scoring multiplier based on what difficulty you choose (the more difficult the challenge the higher the multiplier). We also added four "levels" in the gameplay so that the game will keep getting harder well beyond the three minute mark now. Finally, we updated many of the game graphics and cleaned up some of game's programming code. And yes, we also added a simple check to see if the application is a cracked version. The free update on the iPhone App Store appeared April 21, 2009.
— March 20, 2009
We updated two of our popular games, Bug Bounce and Dead Words over the past few days. Bug Bounce is now at version 1.5 and the best news is that we've dropped the price a dollar to only $1.99. We've also added the very cool OpenFeint social networking features to Bug Bounce (see previous news item below), as well as a bunch of graphic and code updates. Dead Words is now at version 1.2—the store listed this version as 1.11 but it is 1.2—we added a visible highlight state to the buttons when they're clicked, updated some graphics, corrected a few spelling errors, and updated the code a bit. And like our other games, these titles now have a transparent check to see if the application is a cracked version. As usual, updates to Cocoa Touch Games are free, so update your copies today.
— March 19, 2009
Cocoa Touch Games is part of the OpenFeint social network! Early this month we were invited to participate in the first closed beta testing of the very cool iPhone social API OpenFeint. Adding OpenFeint to our games will bring a wide range of cool features including: social network integration with Twitter™, Facebook™ and MySpace™, global community chat rooms, buddy lists, player profiles and walls, newsfeeds, game specific chat rooms, and leaderboards. OpenFeint is free for players to sign up! We've updated Bug Bounce and Cloud Girls with OpenFeint, so grab your free updates and sign up!
— March 18, 2009
To coincide with all of the updates we've been doing to our popular iPhone/iPod touch games, we decided to redesign the Cocoa Touch Games website. It still uses all the XHTML and CSS goodness you like, but we've tried to make getting around easier by using clean, simple navigation, updated some content, fixed spelling mistakes where we found them, and lots more changes under the hood. The new design will also allow us to update the site easier and add and highlight our new games as they get finished. Hope you like the new design.
— March 11, 2009
Cloud Girls is getting a really, really cool update in the coming two weeks! While we can't get into some of the specifics, we can tell you that there will be a new high score datatbase for version 1.5 owners, enhanced leaderboard capabilities, extra tough levels as the game progresses, some new visual stuff, and a bunch of "social networking" coolness that will add a whole new dimension to the game. The update is on target to launch the end of next week. In the meantime, the original version of Cloud Girls that got great reviews on Pocketgamer, Toucharcade and Everyday Gamers, among others, is still available for purchase on the iPhone App Store, and the update to version 1.5 will be free ... so go and grab a copy today!
— March 10, 2009
The sad reality of iPhone game development is that every single game on the iPhone App Store is cracked and available for download by owners of hacked devices for free. Now, you have to pretty tech savvy to jailbreak your device in the first place, and I'm the first to admit that a pirated/stolen copy does not necessarily translate to one lost sale, but it's still discouraging for developers to see their hard work pirated. I mean, these games are $0.99 in many cases ... you can't spare $0.99 even for a good game? Anyway, the good news is that all cracked games have to be cracked in exactly the same way. Why's that good? Because since all apps are cracked using the same method, then a developer can simply add a check for that crack when their application starts and do whatever they want if it is found. Quit the app, ask the pirate to buy a copy, run it 10 times then shut it down, etc. So that's what I'm going to do for my games going forward. Future updates to existing games and new games will all have this check in them ... simply tell the user they're running a pirated copy, and then offer them the choice to either buy a legitimate copy or shut down. We'll be polite about it, but that's what's going to happen. Sorry pirates.